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141. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
Sizeof Void wrote: I really think that increasing the amount of resources available in null space is going to make null sec even more politically static. Wars are fought over limited resources, and when everyone has access to abundant resourc...
- by LHA Tarawa - at 2014.05.03 00:02:00
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142. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge. yes. the H/j are paying 1.5x veld, give or take. So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%. So, I...
- by LHA Tarawa - at 2014.05.02 23:05:00
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143. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Darin Vanar wrote: Has anyone considered what will happen when we have major shocks to the system, such as the destruction of 164 titans, or other major battles that leads into the depletion of a major number of ships, or a type of ship? Depen...
- by LHA Tarawa - at 2014.05.02 21:11:00
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144. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Dirty Wrench wrote: How much will it cost to reskin a ship? Doesn't this require a manufacturing run? Let me be more specific the blueprints you get from the NEX store that change the paintjob your ship require the use of manufacturing slot. ...
- by LHA Tarawa - at 2014.05.02 12:49:00
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145. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
MyHaula wrote: You make some good points, but the overall theme of my complain is still there. These are for the most part a net negative to me and from the perspective of this being a video game I don't see how this is supposed to be terribly ...
- by LHA Tarawa - at 2014.05.01 21:50:00
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146. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
MyHaula wrote: I may be and most likely am missing the big picture here. But as an established industrialist I feel like I'm getting the shaft from these changes. Here are a few examples: * I have gone through the trouble of setting up a cor...
- by LHA Tarawa - at 2014.05.01 21:22:00
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147. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Volar Kang wrote: LHA Tarawa wrote: In my opinion, the costs of a POS are not too low... the cost of infinite station S&I is too cheap. DUDE! In one sentence you summed up everything I was trying to say. Except I actually meant...
- by LHA Tarawa - at 2014.05.01 21:07:00
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148. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Gamer4liff wrote: Volar Kang wrote: As far as highsec goes, in order to get that 2% bonus you will need to: 1. Drop 300 to 500 mill for a POS and modules 2. Log on every day to check for wardecs 3. Pay 90 million a month for fuel 4. Haul f...
- by LHA Tarawa - at 2014.05.01 20:51:00
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149. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Volar Kang wrote: Gamer4liff wrote: Actually it's 2% for POSes, and up to 5% for outposts. 5% is nothing to sneeze at though. As far as highsec goes, in order to get that 2% bonus you will need to: 1. Drop 300 to 500 mill for a POS an...
- by LHA Tarawa - at 2014.05.01 20:49:00
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150. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Juin Tsukaya wrote: editted for clarity forgot to add in the price of the original bpo. so it would be cost of original bpo, datacores, various assundries then per hour and installation costs as the price. why the value of the item being creat...
- by LHA Tarawa - at 2014.05.01 20:25:00
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151. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Halia Thorak wrote: Also a good point to add on that is that a T2 BPO/BPC can run 300 runs with giant discount T2 Invented BPC can only a piddly 10... Oh.. yeah... to the scaling cost.... In a system with 5%* usages cost scaling (after d...
- by LHA Tarawa - at 2014.05.01 20:14:00
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152. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Halia Thorak wrote: Juin Tsukaya wrote: invention costs based on output. output is a t2 bpc, market value... there is none. input value, cost of datacores, R.db, reports or datasheets, etc invention sounds cheap then you move onto manufact...
- by LHA Tarawa - at 2014.05.01 19:39:00
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153. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Juin Tsukaya wrote: invention costs based on output. output is a t2 bpc, market value... there is none. input value, cost of datacores, R.db, reports or datasheets, etc invention sounds cheap then you move onto manufacturing of said t2 bpc co...
- by LHA Tarawa - at 2014.05.01 19:36:00
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154. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Halia Thorak wrote: [My understanding is its the ((Item cost *.02) *system variable * the "NPC" tax) * the number of copies. You're also assumuing no NPC tax in your calculations in which cause we would have to use posfuel per hour which is mo...
- by LHA Tarawa - at 2014.05.01 19:29:00
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155. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Quintessen wrote: Halia Thorak wrote: LHA Tarawa wrote: Halia Thorak wrote: I'm a bit confused how Invention will work with this system... will i have to pay 3 times to invent and produce something? one to copy one to invent one to pro...
- by LHA Tarawa - at 2014.05.01 18:22:00
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156. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Halia Thorak wrote: LHA Tarawa wrote: Halia Thorak wrote: I'm a bit confused how Invention will work with this system... will i have to pay 3 times to invent and produce something? one to copy one to invent one to produce? That sounds lik...
- by LHA Tarawa - at 2014.05.01 17:57:00
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157. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Systems with lots of good teams. Excellent place for gank fest and market manipulations. Mark up your minerals in the system, and gank any freighter moving minerals into the system and take their drops and put it up for sale at a markup. Doubt ma...
- by LHA Tarawa - at 2014.05.01 17:42:00
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158. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
LHA Tarawa wrote: OKAY, maybe the solar system where the BIG BOYS build their titans.... maybe. But other than that? Which MAY just be the most revealing bit of info in the data dump! Oh look.. this one system in null suddenly has 2% of to...
- by LHA Tarawa - at 2014.05.01 17:12:00
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159. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Iorga Eeta wrote: The 1000 base sale price stays the same for each iteration. But the next wave would take 1100 as the new "sale" price, multiply it by .1 to determine the new job cost. This new cost is then added to the base of 1000 not of 110...
- by LHA Tarawa - at 2014.05.01 17:01:00
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160. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Halia Thorak wrote: I'm a bit confused how Invention will work with this system... will i have to pay 3 times to invent and produce something? one to copy one to invent one to produce? That sounds like as an inverter I'm going to get bent over ...
- by LHA Tarawa - at 2014.05.01 15:50:00
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